Firered, Leafgreen; Heartgold, Soulsilver. Remakes sure are interesting, aren't they? With generation one and two unable to connect to the other three(two at the time of Heartgold and Soulsilver). At first people thought early in generation three, "How can we get pokemon native to the Jhoto and Kanto region that aren't already in Hoenn?" The answer there at first was Firered and Leafgreen. Those two games gave accesss to the Kanto region pokemon, as well as some Jhoto pokemon. Then when fourth generation came out, another question arised, "Will there be a remake of Gold and Silver?" Well, the answer is obvious now.
The story tonight is about a guy in college who was wanting the new pokemon Heartgold and Soulsilver games. So, when the games came out, he wasn't able to afford the games(that poor it seems). When his school year ended, he preordered Soulsilver, but it would take a week to get it. To grasp some nostalgia, he decided to play his old Crystal, to remember it was thrown out, as well as his Silver. He has his Game Boy Color, so why not buy a quick one? He ventured to gamestop, bought the last Silver there(remarkably, with the fact that games two generations behind the current would no longer be accepted, and all would be sold by that time), and took it home to rejoice in the memories of Jhoto.
However...the college student didn't realize he came across the game later being named infamously Lost Silver:
http://creepypasta.wikia.com/wiki/Pokemon_Lost_Silver Probably the most known pokemon creepy pasta out there. Give it a read, because I rather not do another summery.
(Note: The fanart shows way more blood than the actual story)
What does this all mean? As you can tell, both Gold, and Red, of their own respective generations, are dead by the end of the story. Red is dead before Gold. At the end of the story, it tells how Gold's efforts and accomplishments were forgotten by the next generation. How he has died with his generation since people focus on the next one, and cut off from his generation. This is just a thought to go along with the author's comment, so it's open to interpretation.
Either way, this story gives that realistic feel of fright from the thoughts itself. If the story was real(I think the author said later on it was just a story he created), and happened to you, wouldn't you feel a bit of fright from the context of the hack happening one event after another? When discovering the meaning behind it, wouldn't you feel sad too?
Anyways, people enjoyed this story to the point they made a fangame of it. The author of the story even continued the story line to another event happening within the story(called hidden by fans). I read about how the author plans to add even more parts to the story, just to explain some things within it(Like how you got Hurry the cyndaquil, and so forth).
I really do like this story. It gives you a thought about how things change, and the past gets forgotten. Also just gives that true realistic feel that is nice in a story, even in a creepy one. Hopefully this story gets all the expansion it needs, because it would be more to read of it, and more understanding of the story itself; those lose ends getting tired up.
(Probably the least bloody of them I could find)
Thursday, October 25, 2012
Monday, October 22, 2012
Creepy Pastas Plus Creepy Pokemon Black
Creepy pasta roughly translates to scary story. They usually get related to video games, due to the content they have, or the characters of the games, can be used to tell a creepy story. When told creatively and with realism, they become poop in your pants, pee soaking your underwear, too scared to sleep in the dark scary! Ok, maybe I'm exaggerating, but when they give that realistic effect, it feels as if it really happened. In pokemon, there are a lot of them, due to so many optional characters(as there is no one pokemon of each species--as you can be the main character).
Since it's close to Halloween, I feel like sharing a few of them, but not go word for word: I'll simply summarize and give my imput on it. There are good and popular ones out there, and maybe you heard about them. However, others are popular, but have clear reasons to not be real. Most I'm talking about there is ones involving Lavander Town in the original Red, Blue, and Yellow versions. It's a creepy town, but the stories people make up(i.e. Conspiracies, syndromes, white hand and buried alive, ect). Overall, most of the creepy pastas written are not true. I only say most, because with the realistic effect given, and the open-ended ending, I feel like some are possibly true, but the author hasn't revealed the true answer.
The story I'll share today is Pokemon Creepy Black. This story was written before the actual pokemon black was even revealed, so the title received creepy in it to tell the difference. The link to the story itself if you want to take a look:
http://creepypasta.wikia.com/wiki/Pokemon_Black
The story starts out with a fan of pokemon bootleg games(hacked pokemon games with different content, or even different fake pokemon!). The author picks up this cartridge of a first generation pokemon game at a flea market five years prior to the story, and tests it out like he does with other bootleg games.
What happens is the author gets a ghost like the ones from the pokemon tower, and it knows curse, which wasn't around in first generation. Ghost would use this move, the screen would cut to black, a distorted cry of the defending pokemon would be heard, and the pokemon would be gone. If it was a trainer's pokemon, one less pokeball would be in the roster, implying death. After winning the battle and getting the money from the trainer(because who doesn't like money after killing someone's pokemon?), you have the option to use curse on the trainer, or run. Run, and the battle ends as normal, use curse, and a similar effect happens to the trainer, and a tombstone takes their place in the overworld.
After using this move constantly, and discovering what can be and cannot be effected by curse, the author uses ghost to beat the game much quicker. After getting through the hall of game, the game transitions many years into the future at lavender town. Red, the character the author controls, looks like the old man who helps you catch pokemon early on in the game. It takes awhile to figure out what's going on, as Red only moves as half speed, the lavender town music plays nonstop, there are no wild pokemon, and no humans except the tombstones of humans the author used curse on.
The author discovered that once you make your way to the starting point in the game, the screen cuts to black. The author saw pokemon after pokemon cursed by ghost, then trainer after trainer cursed. After seeing the author's rival's sprite, the screen cuts to black again, and then a battle starts with the old man sprite, but indicating its Red by the name. Ghost is the opponent. After a battle of Red using struggle, with no avail against ghost, and recoil damage, ghost uses curse when Red's HP was near zero. The screen cuts to black once more, but for the last, as nothing would continue on, forcing the author to turn off the game.
When the author turned on the game again, it showed new game: The file deleted itself. The author played through the game multiple times, even without playing as ghost, but still couldn't remove ghost from the party. Even if no pokemon or trainer were cursed, the screen would just go straight into the battle with ghost at the end.
The author then thinks about the meaning behind the hacked game, ending with how it made the author cried. Also, the game was lost sometime when the author was moving two years prior to the story.
A lot of people don't believe this story due to saying, "Pics or it didn't happen", which, can disprove a lot of stories because you can easily provide evidence for things these days, if you're telling the truth. I don't believe it's real, but the realistic thought of how it happened(with nothing coming out of the game and attacking the author, or some paranormal activity happening later), it feels believable, which is what I like about it.
However, there is still some what ifs that can be out there: What if you came upon a game like this? What if the hack is true? What if ghost was meant to be obtainable in generation one?! Oh wait, that's what ghastly was for.
Since it's close to Halloween, I feel like sharing a few of them, but not go word for word: I'll simply summarize and give my imput on it. There are good and popular ones out there, and maybe you heard about them. However, others are popular, but have clear reasons to not be real. Most I'm talking about there is ones involving Lavander Town in the original Red, Blue, and Yellow versions. It's a creepy town, but the stories people make up(i.e. Conspiracies, syndromes, white hand and buried alive, ect). Overall, most of the creepy pastas written are not true. I only say most, because with the realistic effect given, and the open-ended ending, I feel like some are possibly true, but the author hasn't revealed the true answer.
The story I'll share today is Pokemon Creepy Black. This story was written before the actual pokemon black was even revealed, so the title received creepy in it to tell the difference. The link to the story itself if you want to take a look:
http://creepypasta.wikia.com/wiki/Pokemon_Black
The story starts out with a fan of pokemon bootleg games(hacked pokemon games with different content, or even different fake pokemon!). The author picks up this cartridge of a first generation pokemon game at a flea market five years prior to the story, and tests it out like he does with other bootleg games.
What happens is the author gets a ghost like the ones from the pokemon tower, and it knows curse, which wasn't around in first generation. Ghost would use this move, the screen would cut to black, a distorted cry of the defending pokemon would be heard, and the pokemon would be gone. If it was a trainer's pokemon, one less pokeball would be in the roster, implying death. After winning the battle and getting the money from the trainer(because who doesn't like money after killing someone's pokemon?), you have the option to use curse on the trainer, or run. Run, and the battle ends as normal, use curse, and a similar effect happens to the trainer, and a tombstone takes their place in the overworld.
After using this move constantly, and discovering what can be and cannot be effected by curse, the author uses ghost to beat the game much quicker. After getting through the hall of game, the game transitions many years into the future at lavender town. Red, the character the author controls, looks like the old man who helps you catch pokemon early on in the game. It takes awhile to figure out what's going on, as Red only moves as half speed, the lavender town music plays nonstop, there are no wild pokemon, and no humans except the tombstones of humans the author used curse on.
The author discovered that once you make your way to the starting point in the game, the screen cuts to black. The author saw pokemon after pokemon cursed by ghost, then trainer after trainer cursed. After seeing the author's rival's sprite, the screen cuts to black again, and then a battle starts with the old man sprite, but indicating its Red by the name. Ghost is the opponent. After a battle of Red using struggle, with no avail against ghost, and recoil damage, ghost uses curse when Red's HP was near zero. The screen cuts to black once more, but for the last, as nothing would continue on, forcing the author to turn off the game.
When the author turned on the game again, it showed new game: The file deleted itself. The author played through the game multiple times, even without playing as ghost, but still couldn't remove ghost from the party. Even if no pokemon or trainer were cursed, the screen would just go straight into the battle with ghost at the end.
The author then thinks about the meaning behind the hacked game, ending with how it made the author cried. Also, the game was lost sometime when the author was moving two years prior to the story.
A lot of people don't believe this story due to saying, "Pics or it didn't happen", which, can disprove a lot of stories because you can easily provide evidence for things these days, if you're telling the truth. I don't believe it's real, but the realistic thought of how it happened(with nothing coming out of the game and attacking the author, or some paranormal activity happening later), it feels believable, which is what I like about it.
However, there is still some what ifs that can be out there: What if you came upon a game like this? What if the hack is true? What if ghost was meant to be obtainable in generation one?! Oh wait, that's what ghastly was for.
Monday, October 15, 2012
TMs
Technical Machines today. They are those disks you collect throughout the game that teaches your pokemon moves that they can't learn by leveling up, nor by breeding. They have been out since first generation, and which TM contained what has been changed each time.
Woah blurry picture. Anyways, since 3rd generation, TMs have been notified to be disks that you put on your bag that you randomly get out later, smack them to the head of your pokemon, and tell them to forget a move, and Tada! They know a new move. Except for 5th gen, the disks were fragile enough that after the smacking, the disk breaks, meaning no more TM(I guess 5th gen is using Blue-Ray like disks that won't break as easily). Since this was the case from generations one through four, once you used it, it was gone. However, several TMs could be rebought at a department in the games, or won at a game corner(meaning trading in coins won for prizes, woo!). Later on you could get TMs for Battle Points(BP) at the Battle Frontier for certain games. As for 5th gen, once you got the TM, you got it for life, meaning no more breaking, no more rebuying, and no more worrying about which TM to use on which pokemon if you only had once chance to use it. Also means that it was harder to find them, and ones that cost a lot of BP, it would be harder to get.
TMs are also known to be receive from gym leaders along with the badge(so basically you beat their butt, and they give you their favorite move). Usually a move would be represented by the type of the gym leader, except for a few cases like with Brock in first generation, and Falkner in second generation.
For the first three generations, the TM amount was 50, while in 4th generation added 42 more to make it 92, and 5th gen added three more to 95. Since 4th generation made the big jump, the first 50 from 3rd gen were kept all the same, adding 42 new ones. 5th gen mixed it up again with the first 50, plus some with the other 42. Between the first three generations, some TMs shuffled around a bit, while others stayed the same.
There are a lot of interesting little trivia facts with TMs I find fascinating, so here are some now:
TMs that stayed the same all 5 generations: TMs: 6, 14, 15, 22, 25, 26, 28, 29, 32, 38, and 44.
18 pokemon cannot learn any TM what-so-ever, with various reasons behind them, while several TMs(as of 5th generation) can be learned by all the other pokemon except those 18: TMs: 6, 10, 17, 21, 27, 32, 42, 44, 45, 48, 87, and 90.
These TMs have changed every generation(excluding the first 50 TMs in 4th gen): 1, 3, 9, 34, 43, 48, and 49.
Since Curse was a ???-type in generation two(TM 3 then), it is the only TM to be a ???-type in the series.
Woah blurry picture. Anyways, since 3rd generation, TMs have been notified to be disks that you put on your bag that you randomly get out later, smack them to the head of your pokemon, and tell them to forget a move, and Tada! They know a new move. Except for 5th gen, the disks were fragile enough that after the smacking, the disk breaks, meaning no more TM(I guess 5th gen is using Blue-Ray like disks that won't break as easily). Since this was the case from generations one through four, once you used it, it was gone. However, several TMs could be rebought at a department in the games, or won at a game corner(meaning trading in coins won for prizes, woo!). Later on you could get TMs for Battle Points(BP) at the Battle Frontier for certain games. As for 5th gen, once you got the TM, you got it for life, meaning no more breaking, no more rebuying, and no more worrying about which TM to use on which pokemon if you only had once chance to use it. Also means that it was harder to find them, and ones that cost a lot of BP, it would be harder to get.
TMs are also known to be receive from gym leaders along with the badge(so basically you beat their butt, and they give you their favorite move). Usually a move would be represented by the type of the gym leader, except for a few cases like with Brock in first generation, and Falkner in second generation.
For the first three generations, the TM amount was 50, while in 4th generation added 42 more to make it 92, and 5th gen added three more to 95. Since 4th generation made the big jump, the first 50 from 3rd gen were kept all the same, adding 42 new ones. 5th gen mixed it up again with the first 50, plus some with the other 42. Between the first three generations, some TMs shuffled around a bit, while others stayed the same.
There are a lot of interesting little trivia facts with TMs I find fascinating, so here are some now:
TMs that stayed the same all 5 generations: TMs: 6, 14, 15, 22, 25, 26, 28, 29, 32, 38, and 44.
18 pokemon cannot learn any TM what-so-ever, with various reasons behind them, while several TMs(as of 5th generation) can be learned by all the other pokemon except those 18: TMs: 6, 10, 17, 21, 27, 32, 42, 44, 45, 48, 87, and 90.
These TMs have changed every generation(excluding the first 50 TMs in 4th gen): 1, 3, 9, 34, 43, 48, and 49.
Since Curse was a ???-type in generation two(TM 3 then), it is the only TM to be a ???-type in the series.
Sunday, October 7, 2012
It's Pikachu!
Woot, Black 2 and White 2 are out!!!!! So why not do a blog about the mascot of pokemon to celebrate(despite pikachu not being in the regional pokedex of the new games)?
Yes, pikachu, the mascot of pokemon. This little electric mouse has been involved in a heck of a lot. Ever watched a specific Thanksgiving parade, and saw pikachu float? Or noticed some video games surrounded around pikachu as the main character? How about a little pikachu pet device to interact with? Yes, pikachu is well famous inside and outside pokemon!
Within the anime, Clefairy was originally going to be Ash's starter, but the producers for the show opted pikachu instead due to increasing popularity. With that change, began pikachu's ascend to pokemon's icon and mascot. To the Pokemon Adventures manga, similarity occurs where pikachu becomes iconic again, and even in other mangas. Pikachu even gets featured in other games outside of pokemon, like the nintendo character clashing game series Super Smash Brothers! Heck, there has been a dollar coin featuring pikachu:
Even ingame, it gets the special treatment. It has it's own specific item: The Light Ball, which raises it's attack and special attack by 50%. Another thing is for it's whole family, it has it's own move called Volt Tackle. It's pretty much an electric type version of Double-edge.
Pikachu's moveset is pretty unique too. By 5th generation, it gets some cool moves. It learns Double Team, which you get to avoid others. It learns Feint, which breaks through protect, detect, ect., and get pass those who spam protect. Pikachu also learns Electro Ball, which it's power is based on it's speed compared to the opponent. Light Screen is a move not normally learned by level up by pokemon, but by TM, and it lowers damage by special attack moves. Since generation one, it has known Quick Attack, a first-strike move, and Agility, which raises speed, to give the feel of pikachu being a speedy pokemon.
With all I can say about pikachu, what I would say was it's greatest moment when it got it's first true game centered around the electric pokemon: Pokemon Yellow. In Japan, it was the fourth game in 1st generation, while it was the first third version compliment for the rest of the world. The game was loosely based on the first season of the anime, but still centered around the fact you had a pikachu following behind you, and was the first pokemon game to focus on happiness as a factor. Of course it was only for pikachu, but in second generation, it would be involving all pokemon, and even a way to evolve.
So ya, in the end result, when you think pokemon, you generally think pikachu. But in the end, you got to admit, the electric mouse is cute and adoriable, BUT NEVER GRAB IT'S TAIL! You'll just get electrocuted.
Yes, pikachu, the mascot of pokemon. This little electric mouse has been involved in a heck of a lot. Ever watched a specific Thanksgiving parade, and saw pikachu float? Or noticed some video games surrounded around pikachu as the main character? How about a little pikachu pet device to interact with? Yes, pikachu is well famous inside and outside pokemon!
Within the anime, Clefairy was originally going to be Ash's starter, but the producers for the show opted pikachu instead due to increasing popularity. With that change, began pikachu's ascend to pokemon's icon and mascot. To the Pokemon Adventures manga, similarity occurs where pikachu becomes iconic again, and even in other mangas. Pikachu even gets featured in other games outside of pokemon, like the nintendo character clashing game series Super Smash Brothers! Heck, there has been a dollar coin featuring pikachu:
Even ingame, it gets the special treatment. It has it's own specific item: The Light Ball, which raises it's attack and special attack by 50%. Another thing is for it's whole family, it has it's own move called Volt Tackle. It's pretty much an electric type version of Double-edge.
Pikachu's moveset is pretty unique too. By 5th generation, it gets some cool moves. It learns Double Team, which you get to avoid others. It learns Feint, which breaks through protect, detect, ect., and get pass those who spam protect. Pikachu also learns Electro Ball, which it's power is based on it's speed compared to the opponent. Light Screen is a move not normally learned by level up by pokemon, but by TM, and it lowers damage by special attack moves. Since generation one, it has known Quick Attack, a first-strike move, and Agility, which raises speed, to give the feel of pikachu being a speedy pokemon.
With all I can say about pikachu, what I would say was it's greatest moment when it got it's first true game centered around the electric pokemon: Pokemon Yellow. In Japan, it was the fourth game in 1st generation, while it was the first third version compliment for the rest of the world. The game was loosely based on the first season of the anime, but still centered around the fact you had a pikachu following behind you, and was the first pokemon game to focus on happiness as a factor. Of course it was only for pikachu, but in second generation, it would be involving all pokemon, and even a way to evolve.
So ya, in the end result, when you think pokemon, you generally think pikachu. But in the end, you got to admit, the electric mouse is cute and adoriable, BUT NEVER GRAB IT'S TAIL! You'll just get electrocuted.
Monday, October 1, 2012
IVs
You know EVs, and and guess what goes with EVs? IVs!
IVs stand for Individual Values. They are what come with the pokémon when you first get them, whether if you caught them, received them from someone in-game, or got them through an egg(they start when they are an egg). IVs are the range of your stats when you know your base stats of your pokémon.
These two formulas are used to calculate specifically HP, and then the rest of the stats, in generation two and above("Nature" added in generation and beyond). See how the first variable starts out with IV? Well that's the Individual Value of each pokemon.
What Determines IVs?
When you obtained a pokémon in any way, it calculates IVs in a random assortment, meaning it'll just choose a value for said stat. There are 32 possibilities for an IV to a stat, ranging from 0-31(In generation one and two, it was 16 possible ways ranging from 0-15, and the special stat was combined in IVs).
There are ways to check out how many IVs you have, though, ways usually include your highest IV/IVs. Since fourth generation and up, your pokémon always had this characteristic(i.e. Loves to thrash about, Loves to eat, Likes to run, ect.) in the status screen. Well, this is a hint to what IV value a stat has of your pokémon. Below is a chart of which value can be represented by what characteristic:
Also, if you go to various buildings(Battle Tower, Battle Frontier, Battle Subway), there is a judge that tells you your pokémon's total IV amount(within in a group), and your highest IV(s) too. If the judge says that your pokémon has outstanding potential overall, and says that any specific stat cannot be better than what it is, then you have a good pokémon IV wise!
Can IVs be predetermine?
Yes, to an extent. Remember those Power items that EVs? They can affect IVs in breeding too! When held to a mother or father with a specific Power item, they will pass down that IV of that stat down to their offspring(if both hold one, 50% chance of one or the other). Even without the Power items, it is likely for an offspring to receive IVs from their parents, though the Power item method is much easier. However, you need pokémon that can breed with each other(as in same egg group) to be able to pass down IVs, but in all honesty, it expands the amount of pokémon that can be used!
Overall, if you want high IVs, find pokémon with the highest IVs(there are five specific ones), then check with the judge of the respective area of the game, *IMPORTANT*BREED THE PARENTS*IMPORTANT*, check the offspring, and try again for the results you want! It's pretty much trial and error for the last step, and getting 31 of an IV considers it perfect, so have fun getting those perfect IVs!
IVs stand for Individual Values. They are what come with the pokémon when you first get them, whether if you caught them, received them from someone in-game, or got them through an egg(they start when they are an egg). IVs are the range of your stats when you know your base stats of your pokémon.
These two formulas are used to calculate specifically HP, and then the rest of the stats, in generation two and above("Nature" added in generation and beyond). See how the first variable starts out with IV? Well that's the Individual Value of each pokemon.
What Determines IVs?
When you obtained a pokémon in any way, it calculates IVs in a random assortment, meaning it'll just choose a value for said stat. There are 32 possibilities for an IV to a stat, ranging from 0-31(In generation one and two, it was 16 possible ways ranging from 0-15, and the special stat was combined in IVs).
There are ways to check out how many IVs you have, though, ways usually include your highest IV/IVs. Since fourth generation and up, your pokémon always had this characteristic(i.e. Loves to thrash about, Loves to eat, Likes to run, ect.) in the status screen. Well, this is a hint to what IV value a stat has of your pokémon. Below is a chart of which value can be represented by what characteristic:
Characteristic | IV Value | ||||||
Hit Points | |||||||
Loves to eat | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Often dozes off | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Often scatters things | 2 | 7 | 12 | 17 | 22 | 27 | |
Scatters things often | 3 | 8 | 13 | 18 | 23 | 28 | |
Likes to Relax | 4 | 9 | 14 | 19 | 24 | 29 | |
Attack | |||||||
Proud of its power | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Likes to thrash about | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
A little quick tempered | 2 | 7 | 12 | 17 | 22 | 27 | |
Likes to fight | 3 | 8 | 13 | 18 | 23 | 28 | |
Quick Tempered | 4 | 9 | 14 | 19 | 24 | 29 | |
Defense | |||||||
Sturdy body | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Capable of taking hits | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Highly persistent | 2 | 7 | 12 | 17 | 22 | 27 | |
Good endurance | 3 | 8 | 13 | 18 | 23 | 28 | |
Good perseverence | 4 | 9 | 14 | 19 | 24 | 29 | |
Special Attack | |||||||
Highly curious | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Mischievous | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Thoroughly Cunning | 2 | 7 | 12 | 17 | 22 | 27 | |
Often lost in thought | 3 | 8 | 13 | 18 | 23 | 28 | |
Very finicky | 4 | 9 | 14 | 19 | 24 | 29 | |
Special Defense | |||||||
Strong willed | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Somewhat vain | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Strongly defiant | 2 | 7 | 12 | 17 | 22 | 27 | |
Hates to lose | 3 | 8 | 13 | 18 | 23 | 28 | |
Somewhat stubborn | 4 | 9 | 14 | 19 | 24 | 29 | |
Speed | |||||||
Likes to run | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
Alert to sounds | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Impetuous and silly | 2 | 7 | 12 | 17 | 22 | 27 | |
Somewhat of a clown | 3 | 8 | 13 | 18 | 23 | 28 | |
Quick to flee | 4 | 9 | 14 | 19 | 24 | 29 |
Also, if you go to various buildings(Battle Tower, Battle Frontier, Battle Subway), there is a judge that tells you your pokémon's total IV amount(within in a group), and your highest IV(s) too. If the judge says that your pokémon has outstanding potential overall, and says that any specific stat cannot be better than what it is, then you have a good pokémon IV wise!
Can IVs be predetermine?
Yes, to an extent. Remember those Power items that EVs? They can affect IVs in breeding too! When held to a mother or father with a specific Power item, they will pass down that IV of that stat down to their offspring(if both hold one, 50% chance of one or the other). Even without the Power items, it is likely for an offspring to receive IVs from their parents, though the Power item method is much easier. However, you need pokémon that can breed with each other(as in same egg group) to be able to pass down IVs, but in all honesty, it expands the amount of pokémon that can be used!
Overall, if you want high IVs, find pokémon with the highest IVs(there are five specific ones), then check with the judge of the respective area of the game, *IMPORTANT*BREED THE PARENTS*IMPORTANT*, check the offspring, and try again for the results you want! It's pretty much trial and error for the last step, and getting 31 of an IV considers it perfect, so have fun getting those perfect IVs!
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